![]() I feel ridiculed every time I want to update my equipment. It would be just bearable if it fit into the theme of the game but it doesn’t. Yeah, the Smith and the Magic Garden are located in this cheeky cactus house. In a world of Web 2.0 and user-generated content, it seems like a smart move. Instead of pre-fabricated equipment, the player finds materials which he can use to forge custom equipment on his own. At first sight, it looks like a very cool feature. I guess the game designers of Sword of Mana tried to improve that by creating a system where the player is able to build and customize his equipment. A gold shield is better then a bronze shield etc. Every piece of equipment is made of a different material, which clearly indicates its value. As soon as the player gets his hands on one of them, he can use it immediately. All four pieces of equipment can be found in dungeons or bought at shops. The character can equip a weapon, an armor, a helmet and a shield. Simple, yet effective – the designers of Sword of Mana simply HAD to mess around with it.īeing an old game, Mystic Quest has a very simple equipment system. One for the weapon and the other is for the armor. Note how only two numbers indicate the character’s stats. Today I finish the trilogy by looking at how Sword of Mana ‘improved’ the equipment system. ![]() I have written how Sword of Mana spoils the story through foreshadowing and how it has an inferior world design. ![]() I have already written about Sword of Mana and how bad it is when compared to Mystic Quest (aka Final Fantasy Adveture), the game it is supposed to be a remake of. ![]()
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